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Hey! You did a pretty great job with the sound design and the overall feel and clutter of the house! However, the gameplay falters a little bit because of that, keyhunting in suck a cluttered space just ends up feeling like a scavenger hunt and I think the game could do a lot better than that, you've obviously got some talent!

Hey. Thank you for playing the game!
I intend to have less key hunting and more puzzles in my next game which you can learn more about on my Twitter.  You figure out the story interacting with objects / reading journal pages. Most of the objects have some meaning relating to the story. I also created a lot of the paintings in the game myself and transfered the textures.
Currently most of the keys in Perdita for doors / drawers are not too hard to find.  You also need to collect the gas can to remove the arms from the stairs, and later you need the axe for something. The one key though that could be tricky for some, might be the one actually in the bathroom, it is located behind the cracked wood in the bathroom if you look through the crack you will find it! I hope you will try the game again and complete it. Thank you for your feedback! I appreciate it.

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I've been recording for over an hour and I got stuck on what to do after you unlock the red drawer... help!

Charles note says that he dropped a key in the bathroom but I searched that shit for about 15 minute but nothing is sus except for the god damn arrow on the wall that means nothing. Also, the closet is empty... nothing but a guitar. Is the objective of the game is to inspect objects?

The key to the fishing room, detailed about in Charles journal, is located in the bathroom, look through the cracked wood in the bathroom and you will find it. Hope this helps!

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